Main Conference Day 2: Tuesday May 22nd, 2018

7:00 am - 7:15 am Workshop B Registration & Welcome Networking

7:15 am - 8:30 am Workshop B: Building Next Generation Training Systems

Economists and theorists have stated since 1991 that, “Virtual reality will revolutionize the way we live. It lets you travel to places you’ve never been and see things you’ve never seen and do things you’ve never done, without ever leaving the room.” (Korn Ferry Institute, Sept 2017). With the constant hype around virtual realities often putting off employers to begin testing the implementation process, we must accept that these new design and training programs will eventually take over the learning and development space across nearly all industries. Sales of headsets have hit 1 million sales according to Forbes and is expected to grow to a staggering 81.2 million units by 2021. (Nov. 2017). How do we create the next generation of training for learning?
This deep-dive will accelerate attendees’ L&D Immersive tech aspirations and will explore how to:
·       Delve into the differences and various ways people obtain information and learn
·       Develop a training curriculum for your organization
·       Create consistent and structured training models
·       Implement augmented reality technology to enhance your learning and development modules
·       Trial different headset examples and discussing benefits vs. limitations

Hugh Seaton, CEO at Aquinas Training

Hugh Seaton

Aquinas Training

8:30 am - 9:00 am General Registration & Networking Breakfast

9:00 am - 9:15 am Chairperson’s Welcome

9:15 am - 10:00 am Keynote: Launching a Pilot Program Using VR and AR Prototypes

As immersive technologies are gaining slow adoption in the learning space, many of these technologies require specific skills, larger budgets, and more time to create immersive learning experiences. This is a misconception that many organization have about AR and VR. In this session, we will explore ways in which rapid development tools can be used to create engaging AR and VR learning experiences that can be used to launch pilot programs to test the effectiveness of the solution within an organization. 
  •                         Interact with AR and VR rapid development tools
  •                         Discuss how to create a prototype
  •                         Explore strategies for launching a pilot program using AR and/or VR
  •                         Identify metrics that can be used to measure the effectiveness of the prototype

Myra  Roldan, Senior Instructional Designer  at Amazon

Myra Roldan

Senior Instructional Designer

10:00 am - 10:45 am Warp Industries Transforming Employee Training & Onboarding through VR Scenarios, 360 Video and Mobile Phone-Based Headsets

Research has shown that learning with VR has an increase of 30% in remembering procedures. By using VR, you are truly somewhere else. You are immersively trained without being distracted. This presentation will show you the next step in simulation. After attending you know how you can train real world scenarios by using 360˚ video technology by only using a smartphone and VR goggles. By adding gamification this form of training becomes highly compelling and engaging.
This session will:

  • Train real world scenarios by using interactive 360 movie technology
  • Flexible training at scale: use (employees' own) mobile phones
  • Engagement through real life scenarios and gamification
Thijs de Vries, Chief Design & Learning Officer  at Warp Industries

Thijs de Vries

Chief Design & Learning Officer
Warp Industries

10:45 am - 11:15 am Technology Demo Live Session & Networking Break

* The audience will have access to VR, AR, and MR live demo examples at the technology showcase. Grab a refreshment while trying out some of the most innovative technologies in the augmented reality space for learning.You will immerse yourself into various examples and speak directly to the people who developed them. 

11:15 am - 12:00 pm How are the New Employee Demographics and Digital-Thinking Workforce Driving the Shift in Technology?

It’s no secret that the digital workforce has developed many competencies during their interactions with technology that are leveraged at work. The digital fluency of the workforce has flourished with excellence in the wake of new technology. How does the prevalence of technology in employee’s lives impact their identity development and expressions? How are these complex effects on the workplace driving the digital development and overall shift in technology as their main users?
·       Re-design work for a digital workforce by leveraging competencies and motivations
·       Encourage mindful usage of technology for effective collaboration and focused thinking
·       Unleash the potential of technology in today’s workplace through investment in training and development
·       Discuss employee demographics over the last 3 years in the learning space and how technological advances are enhancing virtual collaboration
Jamie Dalferes, Regional VP, Learning & Talent Development  at Lincoln Property Company

Jamie Dalferes

Regional VP, Learning & Talent Development
Lincoln Property Company

12:00 pm - 12:45 pm How do you Build out VR & 360 Tech to Create Meaningful Leadership Development?

Change your basic eLearning courses into immersive experiences that cause an emotional reaction with the learner. Allow them to retain the information and empower them to act out in real-life situation through engaging content. This session will dive into the notion of turning lessons you develop into realities that the learner can react, retain, and appreciate in a virtual experience.
·       Make your content immersive and meaningful to your learner
·       Build VR for a scalable distribution
·       Produce an emotional response through carefully developed VR experiences
·       Create engaging scenarios that build your brand and develop your workplace 
Jesse Drew, Director of Design & Development, Learning & Development at Pearson

Jesse Drew

Director of Design & Development, Learning & Development

12:45 pm - 1:45 pm Networking Lunch Break

1:45 pm - 2:15 pm Exploring Simulated Environments in Education and Training

·Simulations in an immersive VR environment, a use of the technology that truly brings the benefits of VR forward in training
·An overview of specific VR settings including branching, updates in voice interfaces, and when and whether 360 video is better than fully rendered VR
·Introduce some early frameworks to help you think through managing the creation of VR training simulations  
Hugh Seaton, CEO at Aquinas Training

Hugh Seaton

Aquinas Training

VR jobs are currently moving away from traditional gaming application to the newer areas of user experience like VR advertising and marketing. As we see VR startups leveraging technology for business applications, what new software development tools will employers be looking for as the industry only further progresses? Can we prepare for the VR jobs of the future? Will there be more jobs?
·       How will the new potential mainstream technology affect the job market?
·       Understand the likely skills required in the VR world in 3 years
·       Discuss the top career opportunities and fields in the VR Industry
·       Explore the virtual office and integrated virtual reality tools that will affect your industry 
Jamie Dalferes, Regional VP, Learning & Talent Development  at Lincoln Property Company

Jamie Dalferes

Regional VP, Learning & Talent Development
Lincoln Property Company

Jennifer Walls, Vice President, Organizational Effectiveness  at SteaknShake

Jennifer Walls

Vice President, Organizational Effectiveness

Jesse Drew, Director of Design & Development, Learning & Development at Pearson

Jesse Drew

Director of Design & Development, Learning & Development

3:00 pm - 3:15 pm Afternoon Networking Break

3:15 pm - 4:00 pm From Immersion to Presence: How Virtual and Augmented Reality Will Disrupt Learning

The virtual and augmented reality revolution has arrived. Room-scale virtual reality offers a digital rehearsal space of such convincing verisimilitude that learners feel they are there. Two billion phones have been turned into augmented reality-powered magic lenses that can arm your workforce with superpowers. How are Fortune 500 companies driving business results by leaving the glowing rectangular screens behind to step into the virtual and augmented reality of the future? This session will deliver the answer with many case studies and demos. Learn how industry leaders are ushering in a new era of experiential and visceral learning. AR makes the real world the canvas of any number of learning activities, from scavenger hunts to performance support. Meanwhile, VR is used as a “flight simulator” for any technical task that’s too dangerous, expensive, or inconvenient to practice in real life. It is also hailed as the “ultimate empathy machine” for any soft skill training.
In this interactive session you'll watch real demos and learn: 
  • How to leverage the cost of developing for VR and AR by deploying the same simulation to desktops, tablets, and phones.
  • How to make the business case for virtual reality in healthcare.
  • How augmented reality is used for everything from new-hire orientation to performance support

Anders  Gronstedt, President  at Gronstedt Group

Anders Gronstedt

Gronstedt Group

·       Why would a VR startup want to pair with and investor?
·       How do you collaborate with a corporate looking for new business?
·       What do we need to prepare our organization for Immersive Tech?
·       What are the biggest trends we need to be on the lookout for?
·       What are the top 5 takeaways from the conference to accelerate our VR journey?
Karmiko Burton, Senior Manager, Global Franchise Training & Capability at Taco Bell

Karmiko Burton

Senior Manager, Global Franchise Training & Capability
Taco Bell

Miguel Reynoso, Finance Senior Learning and Development Leader at Verizon

Miguel Reynoso

Finance Senior Learning and Development Leader

4:45 pm - 4:45 pm End of Conference Day 2 & Conference Close